The problem is it takes a long time (on the main thread) to load the image into video memory.
A second problem is that resizing the image is only possible *after* loading it into video memory (which is too late)
I'm dealing with this same problem, I wrote a working solution using FJCore, which is too slow so I made a feature request. Check out my question here:
http://answers.unity3d.com/questions/249993/typeloadexception-trying-to-use-fjcore-fluxjpeg.html
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